[FLAT] Rewriting the whole chapter (Closed for comments)


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Started

Hello. It's due. So much information repeated, or long sentences, not always the same verb tense used.






NEW:

10A Overview

10A.1 Definition

Flatland is a skills competition where riders perform tricks on a flat surface. The competition consists of

preliminary rounds, followed by a battle-style final.

10A.2 Rider Summary

This section is intended as an overview of the rules, but does not substitute for the actual rules.

Riders must wear shoes. No additional safety equipment is needed.

Any number or type of unicycle is allowed.

10B Competitor Rules

10B.1 Safety

Riders must wear shoes, no additional safety equipment is needed.

10B.2 Unicycles

Standard unicycles only (see definitions in chapter 1D.1), though any number can be used.

10B.3 Rider Identification

No rider identification is required.

10B.4 Protests

Protests must be filed on an official form within 15 minutes of the posting of event results. Protest is only

possible against mistakes in calculation or other mistakes not connected to a judge’s subjective score. The Chief

Judge must resolve all protests within 30 minutes of receipt of the written form.

10B.5 Results

Final results will be continuously announced and/or posted for public view. Results Sheets will be posted after

each age category of an event. The protest period begins at this point.

10B.8 Event Flow

10B.8.1 Riders Must Be Ready

Riders who are not ready at their scheduled competition time may be allowed to perform after the last competitor

in their age group.

10B.8.2 Competition Format

Riders perform a one minute preliminary run. The top riders continue on to tournament-style battle finals.

10B.8.3 Preliminary Round

Preliminary round is 1 minute. When time is up, no tricks will be counted. If the rider is in a combo when the

time ends, he is not allowed to go into another trick and extend the combo, he must end his combo with his

current trick. Once the time is up, there are 2 attempts for “last trick”.

10B.8.4 Battle-style Overview

In a Flatland battle, two riders compete head-to-head, taking turns performing tricks. The winner of each battle is

determined immediately following the battle by the judges. The winner continues to the next battle and the loser is

eliminated. At the end of each battle, the riders have 3 attempts for “last trick”.

10B.8.5 Number Of Competitors Entering Battles

The final battles consist of up to the 16 highest-scoring riders. To decide on the number, the judges will vote.

Only a simple majority is needed. If a number other than 4, 8 or 16 is chosen, byes are used for groups to fit the

next largest bracket (e.g. 11 riders would use the 16 rider bracket, and the top 5 riders would get a bye for the

first round of battles).

10B.8.5.1 Battle Assignments

Battles proceed according to the following brackets. Using the double elimination/looser bracket is optional.

http://www.printyourbrackets.com/pdfbrackets/4teamDouble.pdf

http://www.printyourbrackets.com/pdfbrackets/8teamDouble.pdf

http://www.printyourbrackets.com/pdfbrackets/16teamdouble.pdf

10B.8.6 Battle Finals

Battles last 2 minutes each. Semi-Final and Final battles last 2 to 4 minutes, upon agreement of battling riders.

The rider with better ranking from preliminary round chooses which rider starts the battle. There are 2

countdown timers, one of 1 minute for each rider. Each timer will be started and stopped when each rider starts

and stops. If the rider is in a combo when the time ends, he is not allowed to go into another trick and extend the

combo, he must end his combo with his current trick. After one rider’s time runs out, the other rider will ride for

their remaining time. Once the time is up for both rider, they each have 3 attempts for “last trick”. The rider who

started the battle must start the “last trick”. The riders must alternate between attempts.

10C Judges and Officials Rules

10C.1 Flatland Director

The Flatland Director is the head organizer and administration of Flatland. With the convention host, he is

responsible of logistic, equipment and the system used to run the event. With the chief judge, he is responsible of

keeping the event on schedule and answer questions about rules.

10C.2 Chief Judge

The chief judge is the head flatland official. He is responsible for overseeing the competition, dealing with

protests, making sure rules are followed, answering questions about rules and judging and calculations of all

judging point tabulations.

An interruption of judging can result from material damage, injury of a competitor or interference with a

competitors by a person or object. The Chief Judge determines if the rider is at fault. If he is not Re-admittance

into competition must happen within the regulatory competition time

10C.3 Judges

10C.3.1 Judging Panel

There must always be an odd number of judges to prevent ties.

10C.3.2 Selecting Judges

A person should not judge an event if he or she is

• A parent, child or sibling of a rider competing in the event.

• A coach, manager, trainer or colleague of the same club (specified in reg. form) as a rider competing in the event.

• More than one judge from the same family judging the same event at the same time.

If the judging pool is too limited by the above criteria, restrictions can be eliminated starting from the bottom of

the list and working upward as necessary only until enough judges are available.

10C.3.3 Judging Panel May Not Change

The individual members of the judging panel must remain the same for an entire category. In the event of a

medical or other emergency, this rule can be waived by the Chief Judge.

10C.3.3.1 Rating Judge Performance

Judges are rated by comparing their scores to those of other judges at previous competitions. Characteristics of

Judging Weaknesses:

•  Excessive Ties: Tying is acceptable, excessive use of ties defeats the purpose of judging.

•  Bias: Placing members of certain groups or nations significantly different (better or worse) than other judges.

•  Inconsistence: If a judge places a large number of riders significantly different from the average of other judges.

10C.3.4 Training

Judges should read the rules prior to the workshop. The workshop will include a practice judging session. Each

judge will be required to sign a statement indicating they have read the rules, attended the workshop, agree to

follow the rules, and will accept being removed from the list of available judges if their judging accuracy scores

show Judging Weaknesses.

10C.4 Flatland Judging and Scoring

10C.4.1 Judging Criteria

Preliminary rounds and battles are judged using the following criteria

Difficulty (0 to 10 points)

Score is given for technical difficulty of the tricks and combos landed during the battle/preliminary

Consistency (0 to 10 points)

Score is given for number of landed trick/combos on total of number of tricks/combos attempted

Variety (0 to 10 points)

Score is given for variation in the types of tricks done during the battle/preliminary

Flow (0 to 5 points)

Score is given for cleanliness and style of rider during the battle/preliminary

Last trick (0 to 5 points)

Score is given for technical difficulty, novelty, creativity, and flow. There are 2 attempts in preliminary.

There are 3 attempts for each rider in battles. Rider will take turn attempting their last trick. The rider is

not obligated to use all attempts or to try the same trick every attempt. Only the last attempt will be

scored. Other failed attempts do not subtract from the score. The rider who started the battle starts the

last trick.

Guide on how to score points for last trick

0 point: nothing landed / unworthy trick

1 point: passable trick / almost landed great or insane trick

2 point: okay trick / almost landed very insane trick

3 points: good trick

4 points: great trick

5 points: insane trick

TOTAL (0 to 40 points)

10C.4.2a Preliminary round

At the end of every preliminary run, the judges add up a rider's score. Once all preliminary runs are over, the

judges add up points for each rider and then rank the riders accordingly to their total number of points. If there

are two riders with equal points in places 1-16, the rider with most points in “last trick” get an additional fraction

of a point to break the tie.

10C.4.2b Battle Advancement

Judges must determine a winner individually. The chief judge collects the results from each judge and then the

winner is announced. Judges are not required to write down scores for each category during battles.

10C.4.3 Sportsmanship

If a rider distract or delays the competition or shows unsportsmanlike conduct, the chief judge may

choose to warn or eliminate that rider.

10C.4.4 Finals/Semi-Finals

The winner and loser of the final battle round take first and second place respectively. The losers of the semifinal

battle round compete in the “small final” battle for third place and fourth place

10D Event Organizer Rules

10D.1.1 Minimum Area

An 11x14 meter area is required. Judges will be situated along one of the 14 meter sides. The audience may be

as close to the boundaries as possible provided and they do not impede or obstruct the judges or competitors.

10D.1.2 Riding Surface

Paved, outdoor areas are ideal for Flatland. Te riding surface must be of a similar texture and riding quality.

Being indoors offers shelter and climate control, most indoor surfaces are not suitable so this should be avoided.

Keep in mind that Flatland unicycles have tires that may mark, and metal pedals. Indoor concrete not suitable as

it is most often polished, hence too slippery.

10D.1.3 Postponement due to Weather

The organizers should postpone the events in the case of rain or bad weather. The competition should be

canceled if considered dangerous for the riders. If postponed or moved to an indoor location the organizers must

try to keep the allowances the same as outdoors competitions.

10D.1.4

In Flatland, a DJ plays music for the competition.

10D.2 Officials

 

The host must designate the Flatland Director

 

 

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OLD:

10A Overview

10A.1 Definition

Flatland is a skills competition where riders perform tricks on a flat surface (usually

pavement). Judging is based on technical skill, including combinations, transitions between

skills, flow, and variety. The competition consists of preliminary rounds, followed

by a battle-style final.

10A.2 Rider Summary

This section is intended as an overview of the rules, but does not substitute for the

actual rules.

• Riders must wear shoes. No additional safety equipment is needed.

• Any number or type of unicycle is allowed.

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10 Urban: Flatland – Competitor Rules

10B Competitor Rules

10B.1 Safety

Riders must wear shoes, no additional safety equipment is needed.

10B.2 Unicycles

Standard unicycles only (see definitions in chapter 1D.1), though any number can be

used. Unicycles with metal pedals and marking tires are allowed, so these competitions

are generally intended for outdoors.

10B.3 Rider Identification

No rider identification is required.

10B.4 Protests

Protests must be filed on an official form within 15 minutes of the posting of event

results. Protest is only possible against mistakes in calculation or other mistakes not

connected to a judge’s subjective score. The Chief Judge must resolve all protests within

30 minutes of receipt of the written form.

10B.5 Results

Final results will be continuously announced and/or posted for public view. Results

Sheets will be posted after each age category of an event. The protest period begins at

this point.

10B.6 Music

In Flatland, a DJ plays music for the competition. Competitors may optionally bring

their own music but is not judged. The DJ has the right to not play the request song.

Competitors who bring music must provide it in a form that is supported by the DJ.

10B.7 Costume and Props

Clothing has no influence on the score. Riders are encouraged to dress in the uniform

of their national teams or clubs, or in clothing that represents their teams, groups or

countries. No props allowed, other than what is included in the performing area.

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10B.8 Event Flow

10B.8.1 Riders Must Be Ready

Riders who are not ready at their scheduled competition time may or may not be allowed

to perform after the last competitor in their age group.

10B.8.2 Competition Format

Riders perform a one minute preliminary run and the top riders continue on to tournamentstyle

Battle finals.

10B.8.3 Preliminary Round

The preliminary round will last one minute. No tricks after time is called will be counted.

If a rider is in a combo when their time ends, they may end the trick they are performing

but are not allowed to go into another trick. After the time has ended, the rider has 3

attemps to perform a last trick.

10B.8.4 Battle-style Overview

In a Flatland battle, two riders compete head-to-head, taking turns performing lines of

tricks. The winner of each battle is determined immediately following the battle by the

judges. The winner continues to the next battle and the loser is eliminated.

At the conclusion of each battle, the rider(s) will have 3 attempts to perform a last

trick.

10B.8.5 Number Of Competitors Entering Battles

The final battles will consist of up to the 16 highest-scoring riders. To decide on the

number, the judges will vote. A simple majority is needed to decide whether 4, 8, or

16 riders will advance. However, a number other than 4, 8, or 16 may be chosen if the

judges unanimously agree that a different number would be more conducive to the goal

of producing the most exciting battles for riders and spectators. In this case, byes would

be used for this group to fit the next largest bracket (for example, 11 riders would use

the 16 rider bracket, and the top 5 riders would get a bye for the first round of battles).

10B.8.5.1 Battle Assignments

Battles will proceed according to the following brackets, depending on whether 4, 8, or

16 riders advance. Due to time constraints the losers bracket may be disregarded at the

host’s discretion. At Unicon, the full bracket must be used in the Jr. Expert and Expert

competitions.

http://www.printyourbrackets.com/pdfbrackets/4teamDouble.pdf

http://www.printyourbrackets.com/pdfbrackets/8teamDouble.pdf

http://www.printyourbrackets.com/pdfbrackets/16teamdouble.pdf

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10 Urban: Flatland – Competitor Rules

10B.8.6 Battle Finals

Each battle will last two minutes, except for the final 4 battles. These semifinal and

final battles will last three minutes, unless another duration between 2 and 4 minutes

is agreed upon by both riders. The rider with the better ranking from the preliminary

round must choose if he or she wishes to start the battle or go second (and may ask the

other rider for a preference). There will be two countdown timers, one for each rider,

and each of these will be set to one minute. Each timer will be started and stopped

when each rider starts and stops. Riders should aim to complete each turn in about 15

seconds. No tricks after time is called will be counted. If a rider is in a combo when

their time ends, they may end the trick they are performing but are not allowed to go

into another trick. After one rider’s time runs out, the other rider will ride for the rest

of their time and then both will proceed to Last Trick. The rider who started the battle

will also go first for the last trick. The riders must alternate between attempts until

they complete the trick or use up all attempts.

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10 Urban: Flatland – Judges and Officials Rules

10C Judges and Officials Rules

10C.1 Flatland Director

The Flatland Director is the head organizer and administrator of the flatland competition.

With the Convention Host, the Flatland Director determines the system used to

run the event. The Flatland Director is responsible for the logistics and equipment for

all flatland events. With the Chief Judge, the Flatland Director is in charge of keeping

events running on schedule, and answers all questions not pertaining to rules and judging.

The Flatland Director is the highest authority on everything to do with the flatland

competition, except for decisions on rules and results.

10C.2 Chief Judge

The Chief Judge is the head flatland official, whose primary job is to make sure the

rules are followed. The Chief Judge oversees the competition, deals with protests, and

answers all rules and judging questions. The Chief Judge is responsible for seeing that

all judges are trained and ready. The Chief Judge is also responsible for the accuracy of

all judging point tabulations and calculations.

The Chief Judge will remember to consider language barriers, and that riders may be

engaged in convention work to slow them down. A rider may not perform before a

different set of judges than those that judged the rest of their age group.

An interruption of judging can result from material damage, injury or sudden illness of

a competitor, or interference with a competitor by a person or object. If this happens,

the Chief Judge determines the amount of time left and whether any damage may be

the fault of the competitor. Re-admittance into competition must happen within the

regulatory competition time. If a routine is continued and the competitor was not at

fault for the interruption, all devaluations coming forth from the interruption will be

withdrawn.

10C.3 Judges

10C.3.1 Judging Panel

There must always be an odd number of judges to prevent ties.

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10 Urban: Flatland – Judges and Officials Rules

10C.3.2 Selecting Judges

A person should not judge an event if he or she is:

1. A parent, child or sibling of a rider competing in the event.

2. An individual or team coach, manager, trainer, colleague who is member of the

same club specified in the registration form, colleague’s family etc. of a rider

competing in the event.

3. More than one judge from the same family judging the same event at the same

time.

If the judging pool is too limited by the above criteria, restrictions can be eliminated

starting from the bottom of the list and working upward as necessary only until enough

judges are available. If there are some candidates who have the same level of restrictions

and judging score, their agreement about publishing the results need to be considered.

The eliminations must be agreed upon by the Chief Judge and Flatland Director, or

next-highest ranking street official if the Chief Judge and Flatland Director are the

same person.

10C.3.3 Judging Panel May Not Change

The individual members of the judging panel must remain the same for an entire category;

for example one judge may not be replaced by another except between categories.

In the event of a medical or other emergency, this rule can be waived by the Chief

Judge.

10C.3.3.1 Rating Judge Performance

Judges are rated by comparing their scores to those of other judges at previous competitions.

Characteristics of Judging Weaknesses:

• Excessive Ties: A judge should be able to differentiate between competitors.

Though tying is most definitely acceptable, excessive use of tying defeats the purpose

of judging.

• Group Bias: If a judge places members of a certain group or nation significantly

different from the other judges. This includes a judge placing members significantly

higher or significantly lower (a judge may be harsher on his or her own group

members) than the other judges.

• Inconsistent Placing: If a judge places a large number of riders significantly

different from the average of the other judges.

10C.3.4 Training

Judges should have read the rules prior to the start of the workshop. The workshop

will include a practice judging session. Each judge will be required to sign a statement

indicating they have read the rules, attended the workshop, agree to follow the rules,

and will accept being removed from the list of available judges if their judging accuracy

scores show Judging Weaknesses.

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10 Urban: Flatland – Judges and Officials Rules

10C.4 Flatland Judging and Scoring

10C.4.1 Judging Criteria

Preliminary rounds and battles are judged using the following criteria:

Difficulty, consistency, variety, and last trick contribute to the total score. Scoring: A

total of 99 points is possible. Higher numbers are better scores. The judges will add up all

scores for each competitor and rank then accordingly. Rankings from individual judges

are averaged to determine overall ranking. The points are allocated as following:

Variety:

(Score of 1-30 is given:)

High scores are awarded to competitors who perform a wide range of tricks and combos.

Lots of repeated tricks or similar tricks will receive low scores.

Consistency/Flow:

(Score of 1-30 is given:)

Fewer falls relative to number of landed skills results in higher score. Higher points are

rewarded to skills completed smoothly with minimal corrective hops or drastic movements

to regain balance.

Difficulty:

(Score of 1-30 is given:)

High scores are given for technical, difficult tricks and combos, if they are completed

successfully. If a rider completes part of a combo and then falls, they are awarded points

for everything they did up until the fall.

Last Trick:

(Score of 0-9 is given:)

The last trick demonstrates how strong the rider is, physically and mentally, in the end.

The rider will have 3 attempts to perform a final trick. Partial points may be given for a

trick that is almost landed. Only the last attempt will be scored, other failed attempts

do not subtract from the score. The rider is not obligated to try the same trick in every

attempt.

10C.4.2 Battle Advancement

Judges must determine a winner individually, then the chief judge holds a vote to decide

on the winner of that battle.

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10 Urban: Flatland – Judges and Officials Rules

10C.4.3 Sportsmanship

If a rider distracts or delays other riders, judges, commentator, or shows unsportsmanlike

conduct, the judges may choose to warn or eliminate that rider. The chief judge may

decide to name a battle manager to take care of these decisions. The battle manager

may be any one of the judges or the time keeper.

10C.4.4 Finals/Semi-Finals

The winner and loser of the final battle round take first and second place in the competition.

The losers of the semi-final battle round compete in a final battle for third

place.

10C.4.5 Preliminary Round Scoring

In the preliminary round, raw scores from the judges are added to determine the placing

of the riders. For each rider, the highest and lowest scores are removed. If there are two

riders with equal points in places 1-16, the rider with most points in “last trick” get an

additional fraction of a point to break the tie. The additional fraction of a point cannot

result in that rider receiving a higher score than any previously higher-scoring rider. If

the riders’ “last trick” scores are equal, they must show a last line and the judges must

vote for the best, like later in battles.

10C.4.6 Battle Scoring

For battles, judges must decide on a single rider to vote on, they cannot tie the riders.

If a judge feels both riders performed equally based on their judging criteria, they must

look at the “last trick.” The rider with the best score for “last trick” will be the winner.

Judges are not required to write down scores for each category during battles.

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10 Urban: Flatland – Event Organizer Rules

10D Event Organizer Rules

10D.1 Venue

10D.1.1 Minimum Area

A 11 x 14 meter area is required. Judges will be situated along one of the 14 meter sides.

The audience may be as close to the boundaries as possible provided that they do not

impede or obstruct the judges.

10D.1.2 Riding Surface

Paved, outdoor areas are ideal for Flatland, so the riding surface must be of a similar

texture and riding quality. The optimum surface is concrete or asphalt, outside. While

being indoors offers shelter and climate control, most indoor surfaces are not suitable so

this should be avoided. Keep in mind that Flatland unicycles have tires that may mark,

and metal pedals. Indoor concrete is probably not suitable.

10D.1.3 Postponement due to Weather

In the Flatland competition the organizers should postpone the events in the case of

rain or bad weather. These competitions should be canceled if considered dangerous

for the riders. If postponed or moved to an indoor location the organizers must try

to keep the allowances the same as outdoors competitions (metal pedals allowed for

example). If originally on the competition schedule, these canceled competitions should

be rescheduled during the convention duration. The event host should try to place events

that may be influenced by weather conditions in the first days of the event, giving a larger

period of time to reschedule it.

10D.2 Officials

The host must designate the following officials for flatland:

• Flatland Director

• Chief Judge

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10 Urban: Flatland – Event Organizer Rules

10D.3 Communication

Hosts must publicize the dimensions of the available performing area as far in advance

of the competition as possible, and organizers of international championships at least

three months prior to the event. For other other events, the organizers must specify the

venue for the Flatland competition by the beginning of the convention/competition at

the latest.

10D.4 Categories

Male and female competitions should be offered in each of the following categories:

Junior Expert (0-14), Expert (15+), and Advanced. If there are less than 3 Junior

Expert competitors they may choose whether to compete in Expert or Advanced. If

there are less than three females or less than three males overall, the male and female

categories are merged.

10D.5 Practice

There are no specific requirements for the competition area to be available for practice.

10D.6 Judges Workshop

The hosts of the convention must provide for a judge’s workshop at least 24 hours prior

to the start of the first competition. A minimum of 3 hours must be set aside, in a

classroom or similar environment. If possible, it is strongly recommended to have more

than one workshop to accommodate schedules. Variations on this can be approved by

the Chief Judge. Workshop schedule(s) must be announced to all judges at least three

weeks prior to the start of the competition.

 

146

Comment

10AOverview 137

10A.1 Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

10A.2 Rider Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

10BCompetitor Rules 138

10B.1 Safety . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

10B.2 Unicycles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

10B.3 Rider Identification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

10B.4 Protests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

10B.5 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138

10B.6 Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 DOESN'T APPLY TO FLATLAND JUDGE/COMPETITOR SO REMOVED, MUSIC PLAYED BY DJ MOVED TO EVENT ORGA. SECTION

10B.7 Costume and Props . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 DOESN'T APPLY TO FLATLAND COMPETITION

10B.8 Event Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139

10CJudges and Officials Rules 141

10C.1 Flatland Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

10C.2 Chief Judge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

10C.3 Judges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

10C.4 Flatland Judging and Scoring . . . . . . . . . . . . . . . . . . . . . . . . 143 **used my proposition's new scoring system, which hopefully will pass**

10DEvent Organizer Rules 145

10D.1 Venue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145

10D.2 Officials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145

10D.3 Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

10D.4 Categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

10D.5 Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
**10D.7.Music..........** ------------------------------------------------------------- Here goes the music information about needing a DJ for event

 

10D.6 Judges Workshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146


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